This is the rigging and animation I completed for my SNHU Game Art and Design capstone course. The clothing and glasses were modeled by me inside of Maya, while the hair was modeled using VROID. The body model was provided by VROID.
Here is a rough idle animation created with this rig and rendered with Arnold.
In this video, I demonstrate how the rig works.
Here is a very rough and quick walk cycle completed using this rig and rendered with Arnold.