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Dreissea Character

Dreissea is an original character idea based on myself from when I was a teenager. The main body was provided by Vroid and the hair was modeled inside Vroid then exported to Maya for retopology. The clothing was modeled using Marvelous Designer then imported into Maya for retopology and optimization of UV layout. The glasses and headphones were modeled in Maya. Everything was textured in Substance Painter. Model sheets were created using Adobe Illustrator and Adobe Photoshop. This is a project for my capstone course at SNHU.

High-quality fullbody rendered in Substance Stager

High-quality fullbody rendered in Substance Stager

High-quality turnaround rendered in Substance Stager

HQ T-pose for movies/cut scenes. headphones and glasses were modeled in Maya. Everything was textured in Substance Painter then rendered in Substance Stager. The hair was modeled using the Vroid, and body was provided by Vroid.

HQ T-pose for movies/cut scenes. headphones and glasses were modeled in Maya. Everything was textured in Substance Painter then rendered in Substance Stager. The hair was modeled using the Vroid, and body was provided by Vroid.

Low-poly clothing, hair, and glasses for gameplay rendered with Arnold

Low-poly clothing, hair, and glasses for gameplay rendered with Arnold

Low-poly wireframe

Low-poly wireframe

UVs and texture maps

UVs and texture maps

Character model sheet; Lineart completed in Adobe Illustrater and was colored in Adobe Photoshop.

Character model sheet; Lineart completed in Adobe Illustrater and was colored in Adobe Photoshop.