Dreissea is an original character idea based on myself from when I was a teenager. The main body was provided by Vroid and the hair was modeled inside Vroid then exported to Maya for retopology. The clothing was modeled using Marvelous Designer then imported into Maya for retopology and optimization of UV layout. The glasses and headphones were modeled in Maya. Everything was textured in Substance Painter. Model sheets were created using Adobe Illustrator and Adobe Photoshop. This is a project for my capstone course at SNHU.
High-quality turnaround rendered in Substance Stager